‌
‌
‌
‌
‌
‌
‌
‌
COPYRIGHT ©
2026Kenan Bukit. All rights reserved.
Developed a calmness-themed mobile game during the Apple Developer Academy @ Infinite Learning program in Batam, where players control a character carrying a candle through a dark environment while avoiding obstacles.
Applied Apple's Challenge Based Learning framework to design gameplay that encourages slow, mindful movement, where rushing can extinguish the candle and cause the player to collide and fall.

Built using Swift and Apple's iOS development ecosystem
Utilized Core Motion framework for gyroscope-based controls (device tilt)
Implemented physics-based movement and collision detection
Designed candle light mechanic with dynamic state changes (extinguish on rapid movement)
Developed obstacle system within a dark environment to enhance difficulty and immersion
Applied UIKit/SwiftUI for UI and in-game interface components